Head Bouncer
Storyline Mission Battleship
The head bouncer has the final say in who is allowed entrance into the exclusive VIP Room.
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Bounty: 1162500 Faction Loss: 0.01 Security Reward: 0.046
Damage Modifier: 9.5 Rate of fire: 3.5 sec Turrets EM Damage: 0 Turrets EXP Damage: 0 Turrets KIN Damage: 152 Turrets TER Damage: 266 Turrets DPS: 119.4
Missile Damage Bonus: - Missle Type: none Defender Chance: +
TOTAL DPS: 119.4 hp/sec
Shield Capacity: 4750 Shield recharge time: 500000 ms Shield Boost Amount: - Shield Boost Duration: - Shield EM Resistance: 68 % Shield EXP Resistance: 78 % Shield KIN Resistance: 48 % Shield TER Resistance: 58 %
Armor Hitpoints: 5250 Armor Repair Amount: 670 Armor Repair Duration: 10000 Armor EM Resistance: 68 % Armor EXP Resistance: 78 % Armor KIN Resistance: 48 % Armor TER Resistance: 58 %
Hull hp: 6750 Capacitor Capacity: 3800 Energy
| Optimal Range: 22500 m Accuracy falloff: 12000 m Trackingspeed / Accuracy: 0.01925 rad/sec
Scan Resolution: 95 mm Max Locked Targets: 1 RADAR Sensor Strength: - points LADAR Sensor Strength: - points Magnetometric Sensor Strength: 28 points Gravimetric Sensor Strength: - points
Orbit: 25500 Max Velocity: 280 m/sec
Warp Scramble Strength: - Stasis Web: - Target Jammer: - Nosferatu: - Tracking Disruptor: - Sensor Dumper: -
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