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Root / Ship / Marauder / Paladin
Paladin
Paladin Hull: Apocalypse Class
Role: Marauder

Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today’s warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines.

Developer: Carthum Conglomerate

Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon systems, they provide a nice mix of offense and defense.

Amarr Battleship Skill Bonus: 5% bonus to capacitor capacity and 2% bonus to the velocity factor of stasis webifiers per level

Marauder Skill Bonus: 7.5% bonus to repair amount of armor repair systems and 5% bonus to large energy turret damage per level

Role Bonus: 100% bonus to large energy weapon damage, 100% bonus to range and velocity of tractor beams
published
Yes
Race
Amarr 
Structure
radius
250 m
mass
110000000 kg
volume
517500 m3 packaged
capacity
1125m3
baseprice
156911362 ISK
Max Velocity
125 m/sec
Drone Capacity
75 m3
Fitting
powergrid Output
13500 MW
Low Slots
7
Med Slots
4
High Slots
7
Powerload
0 MW
CPU Output
500 tf
Launcher hardpoints
0
Turret hardpoints
4
Calibration
400 points
Rig Slots
2
Shield
Shield Capacity
6800 HP
Shield Em Damage Resistance
0 %
Shield Explosive Damage Resistance
70 %
Shield Kinetic Damage Resistance
47.5 %
Shield Thermal Damage Resistance
20 %
Shield recharge time
2272000 ms
Armor
Armor Hitpoints
8200 HP
Armor Em Damage Resistance
60 %
Armor Explosive Damage Resistance
40 %
Armor Kinetic Damage Resistance
34.375 %
Armor Thermal Damage Resistance
35 %
Capacitor
Recharge time
923900 ms
Capacitor Capacity
5625 Energy
Targeting
Maximum Targeting Range
81000 m
Max Locked Targets
10
RADAR Sensor Strength
12 points
LADAR Sensor Strength
0 points
Magnetometric Sensor Strength
0 points
Gravimetric Sensor Strength
0 points
Signature Radius
500 m
Scan Resolution
81 mm
Miscellaneous
Damage
0
CPU Load
0 tf
Inertia Modifier
0.155
Kinetic dmg resistance
0 %
Thermal dmg resistance
0 %
Explosive dmg resistance
0 %
EM dmg resistance
0 %
Tech Level
2
Warp Speed Multiplier
1 x
Meta Level
5
Fusion Propulsion Strength
8 points
Ion Propulsion Strength
0 points
Magpulse Propulsion Strength
0 points
Plasma Propulsion Strength
0 points
Upgrade Hardpoints
2
heatAttenuation
0.82
heatAttenuationMed
0.63
heatAttenuationMed
0.79
eliteBonusViolators1
5
eliteBonusViolators2
7.5
eliteBonusViolatorsRole1
100
eliteBonusViolatorsRole2
100
Drone Bandwidth
75 Mbit/sec
eliteBonusViolatorsRole3
100
Ship Warp Speed
1
Not Published
hp
7300 HP
powerToSpeed
1
warpFactor
0
Targeting Speed
7500 ms
mainColor
16777215
maxPassengers
999
uniformity
1
warpCapacitorNeed
0.000000138
propulsionGraphicID
394
gfxBoosterID
394
requiredSkill1Level
5
requiredSkill2Level
1
Shield Uniformity
0.75
shipBonusAB
2
armorUniformity
0.75
structureUniformity
0.75
shipBonusAB2
5
maxDirectionalVelocity
1000
minTargetVelDmgMultiplier
0.5
heatCapacityHi
100
heatDissipationRate
0.01
heatDissipationRateHi
0.01
heatDissipationRateLow
0.01
heatCapacityMed
100
heatCapacityLow
100
heatGenerationMultiplier
0.5
Req. Skills
Primary Skill required
Amarr Battleship
Secondary Skill required
Marauders
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