Gang Damage Control I
Utilizes a combination of containment field emitters and redundancy systems to prevent critical system damage. Grants a bonus to resistance for all systems for all gang members.
published No
Race
Structure
radius 0 m
mass 5000 kg
volume 5 m3 packaged
capacity 0m3
baseprice 5000 ISK
Shield
Shield Em Damage Resistance 5 %
Shield Explosive Damage Resistance 5 %
Shield Kinetic Damage Resistance 5 %
Shield Thermal Damage Resistance 5 %
Armor
Armor Em Damage Resistance 5 %
Armor Explosive Damage Resistance 5 %
Armor Kinetic Damage Resistance 5 %
Armor Thermal Damage Resistance 5 %
Miscellaneous
activation cost 1 Energy
powergrid usage 50000 MW
CPU usage 5000 tf
Activation time / duration 30000 ms
Tech Level 1
Meta Level 0
Hull Em Damage Resistance 50 %
Hull Explosive Damage Resistance 50 %
Hull Kinetic Damage Resistance 50 %
Hull Thermal Damage Resistance 50 %
Not Published
hp 40 HP
requiredSkill1Level 5
maxGroupActive 1
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Req. Skills
Primary Skill required Hull Upgrades
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